Waterdeep: Dragon Heist: Difference between revisions
m Formatting |
|||
| Line 193: | Line 193: | ||
* Sector by sector search - over a week, could do other things | * Sector by sector search - over a week, could do other things | ||
* Meeting people - could do that _while_ doing a search | * Meeting people - could do that _while_ doing a search | ||
=== Day notes: 27/07/2020 === | |||
* Carl searches North Ward: | |||
** Sees number of houses raided by City Watch | |||
** Presumably Zents or Zent-related homes | |||
** No nimblewrights found | |||
* Rich used a raven to search Sea Ward | |||
** One of its mates has seen 'unnatural walking metal' beyond the first great wall | |||
** i.e. the 'Field Ward' | |||
'''Note:''' we get 500gp from destroying the nimblewright from the '''House Of Inspired Hands''' (temple that made it) | |||
* Nimblewright found in Field Ward. | |||
* Rich melted it | |||
* On its, er, 'person', there was: | |||
** a parchment with "small nondescript map", looks like a warren - don't recognise it from initial scan | |||
** It's a treasure map - there's an 'X' over a building - next to the 'X' is written the name: Threakkus | |||
Two city guard peer in through the hole. | |||
We sent them to the pub. Must find out what that's called. Troll something Manor. | |||
---- | ---- | ||
Next day, we took the nimblewright's head to the House of Inspired Hands, and took our 500gp reward. | |||
And one of: | |||
* modifiable stilts | |||
* a parachute | |||
* metal cube - wind it for 8 hours activity - makes a convincing barking sound - detects vibrations, makes a guard dog sound. It will detect a normal footstep at a range of 15ft. | |||
* matchless pipe for smoking pipeweed. | |||
We took the cube because duh. It's in my equipment cos I had the space. | |||
We split up our winnings, taking an extra ''120gp'' | |||
Revision as of 22:35, 27 July 2020
Roll20: https://app.roll20.net/editor/
DNDBeyond: https://www.dndbeyond.com/campaigns/948937
- Sardyl: https://www.dndbeyond.com/profile/_panglossian_/characters/29376306
- Eyrenoth: https://www.dndbeyond.com/characters/25104431
- NormanNormal: https://www.dndbeyond.com/characters/25104431
- Ekah: https://www.dndbeyond.com/characters/25243343
- Fitztristan Falconer: https://www.dndbeyond.com/characters/25093741
Some useful rolls:
/r 1d20+5 [eldritch blast] /r 1d10+3 [eldritch blast damage] /r d20+2 [initiative] /r 1d20+2 [perception] /r 1d20+5 [persuasion] /r 1d20+2 [stealth]
Campaign Notes
A mantra heard from someone... before I joined:
Evil twin hides its face for now.
Expect that to change before winter's end
Notable People, Groups, Items
- Devil Starsong
-
- Zent guy in the Yawning Portal:
- He's against the faction of Zents which are "trying to drag us back in time"
- Gave us the quest to find who was killing elves in the docks
- Martem Trek
-
- Small boy, huddling, crying after the fireball attack
- found remains of necklace - the necklace of fireballs used by the nimblethingy
- We hired him - can't remember what we hired him to do now... keep an 'eye' on people, perhaps? Try and get people into the pub? Whatever, it made his day.
- Nim
-
- Automaton based in the House of Inspired Hands - the temple of, er, some god or other
- Created some not great creations - a homicidal hummingbird and...
- Another nimblething, which appears to be some kind of robot-for-hire - a sociopathic mercenary
- Renaer Neverender
-
- Young lordling
- The party (minus me) saved his life earlier in the campaign.
- Dalakhar
-
- Gnome, hired by Lord Neverender (Sr) to spy on his son, Renaer
- Trusted by Neverender Sr
- Given special mission to retrieve the Stone Of Golorr (from whom?)
- Afraid of the Zentarim / Xanathar guild
- He as coming to us to hire us to take the stone to Neverender Sr when the fireball attack killed him
- Cult of Manshoom
-
- A breakaway cult from the Zentarim
- Starsong reckons they are trying to drag the Zents "back in time"
- No clear understanding of their motivations at this point
- Stone of Galorr
-
- Allegedly, an ancient creature, transformed into an artifact
- "Knows the location of treasure consisting of half a million dragons"
- Seems unlikely that this treasure will still be there, if the creature did know its location
- More likely a big bad, realistically
- The Gralhunds
-
- Local nobles, involved with the Zents
- Hired / worked with the cult of Manshoom to retrieve the Stone of Galoor
- Lady Gralhund hired Nim's nimblewotsit to use a fireball to kill Dalakhar and retrieve the stone
- Lord Gralhund is a week-kneed ninnyhammer
- Urstall
-
- The Zent who the Gralhunds were dealing with
- A bit tetchy about having his colleagues blown up. Decided to enter into a heated discussion with Lord Gralhund.
- Eviscerated by Ekah
Day notes: 29/05/2020
Pub Provisions
- Craddock
- Vintners, Brewers and Distillers Guild
- Upfront guild costs of 250gp
- Innkeeper's Guild
- Standard wines & ales: 10 gp / wk
- Finer wines & ales: 20 gp / wk
- necklace
- broken clasp
- 2 red beads
- Strange, glassy, deep red with orange streak
- Found by Martem Trek
Carousing with Fitz
(not with Fitz, you understand, just 'with' Fitz, oh stop smirking)
- Alston - Gnomish labourer
- Complaining - too much work to do;
- I wanna be an alchemist
- Undercliff - shanty town, then farmland
- fixing fences, slaughtering livestock.
- Going for horses
- Timm - City Guard
- Weary - double/triple shifts
- Relentless
- Docks / mercantile
- Zents vs Zanithar
- Break into one of the merchants houses
- Prisoner - one of the zents - doing hard labour
- Only survivor of a zent vs zent battle
- Tamir - Half-elf; dock worker / stevedor
- Docks
- Flotilla of 3 ships; going to do a carnival
- Stuff they've unloaded.
- Mostly elves
- Been to lantern (lots of steampunk tech - alchemy, clockwork and ting)
- The Disappearings
Day notes: 08/06/2020
Entering... The Docks
- Phase Spider - deaded
- Drow - deaded
Found:
- Gun
Quest from: Devil Starsong of the Zhentarim Faction which is trying to 'drag us back in time'
Pub Provisions
- Guild of Butchers
- Justyn - Bruiser - can dispose of 'meat' for us
BIG BANG!
- small boy, huddling, crying
- found remains of necklace - broken clasp
- 2 red beads
- Strange, glassy, deep red with orange streak
- Name: Martem Trek
Witnesses
- Jezrin Hornraven
- saw an automaton firing the fireball
- House of Inspired Hands
Investigation
Injured dude escaped to house/compound owned by:
The Gralhunds
- Reasonably well off, reasonably well-born, but not top nobles
- Very well connected
- There are connections to the Casselantas - links.
- Rumours that some members are tieflings
- Renaer Neverender - young lordling we rescued
- Dalakhar, the gnome, was spying on him for Neverender Sr.
- Sr. trusts that gnome.
- Special Mission to retrieve the Stone of Golorr, afraid the Zentarim / Xanathar guild.
- He was going to visit us to take the Stone of Golorr to his father.
- Stone is the key to find the riches
--
- Saw lady gralhund the other day - surprisingly quiet otherwise.
- Earlier this afternoon, terrible thumping at the door - allowed somebody in, limping, not the sort to be allowed in the front door.
- Cult of Manshoom
Day notes: 20/07/2020
- From what Lord Gralhund told us:
- The Stone of Galorr is an ancient creature, transformed into an artifact.
- It knows the location of treasure consisting of half a million dragons
- Angry dude:
- Urstall
- Zent guy in the Yawning Portal:
- Devil Starsong
Things to bear in mind.
- Sector by sector search - over a week, could do other things
- Meeting people - could do that _while_ doing a search
Day notes: 27/07/2020
- Carl searches North Ward:
- Sees number of houses raided by City Watch
- Presumably Zents or Zent-related homes
- No nimblewrights found
- Rich used a raven to search Sea Ward
- One of its mates has seen 'unnatural walking metal' beyond the first great wall
- i.e. the 'Field Ward'
Note: we get 500gp from destroying the nimblewright from the House Of Inspired Hands (temple that made it)
- Nimblewright found in Field Ward.
- Rich melted it
- On its, er, 'person', there was:
- a parchment with "small nondescript map", looks like a warren - don't recognise it from initial scan
- It's a treasure map - there's an 'X' over a building - next to the 'X' is written the name: Threakkus
Two city guard peer in through the hole. We sent them to the pub. Must find out what that's called. Troll something Manor.
Next day, we took the nimblewright's head to the House of Inspired Hands, and took our 500gp reward. And one of:
- modifiable stilts
- a parachute
- metal cube - wind it for 8 hours activity - makes a convincing barking sound - detects vibrations, makes a guard dog sound. It will detect a normal footstep at a range of 15ft.
- matchless pipe for smoking pipeweed.
We took the cube because duh. It's in my equipment cos I had the space. We split up our winnings, taking an extra 120gp